Manor Lords guide for your next move.
Running short before winter? A building stopped? Choose what is happening in your town and see a useful first action.

What needs attention?
FIND YOUR NEXT MOVEFind your town’s next fix
Choose the problem in your Manor Lords town or check why families are not arriving: approval, free living space and the next action.
Open tool →
FIND YOUR NEXT MOVEMake the goods you need
Choose Shoes, Bread, Ale or another good. See what to prepare and find the first step holding up production in Manor Lords.
Open tool →
FIND YOUR NEXT MOVEChoose your field’s next job
Choose a field crop and season for the next action, rescue an unharvested October crop, or use Wheat fertility to decide whether Rye is better for Bakery bread.
Open tool →
FIND YOUR NEXT MOVEChoose your first Origin perk
Pick the early settlement problem you need to solve and compare the matching Manor Lords Origin perk, its benefit, drawback and next action.
Open tool →
FIND YOUR NEXT MOVEChoose a Rural Foundations perk
Pick the shortage in your Manor Lords settlement to find a Rural Foundations perk, its practical effect and the materials for its matching upgrade.
Open tool →
FIND YOUR NEXT MOVEFix a Burgage Plot need
Choose a Burgage level and red need to see the first fix, then the materials and Regional Wealth required for its next upgrade in Manor Lords.
Open tool →
FIND YOUR NEXT MOVEBuy, sell or raise Treasury
Choose a good to sell or import, find the right way to buy livestock, or check a Treasury bill. See trade-route needs and the next action in Manor Lords.
Open tool →
FIND YOUR NEXT MOVEPlan goods and upgrades together
Plan several goods and building upgrades together in Manor Lords. Combine shared materials, subtract what you own and get one ordered shopping and making list.
Open tool →
FIND YOUR NEXT MOVEPrepare for winter
Choose the winter months left, then see your food, home fuel and pasture Animal Feed gaps for Sheep, Lambs, Cows and Calves in Manor Lords.
Open tool →
FIND YOUR NEXT MOVECheck a region claim
Check the Influence needed to claim an empty or rival region, then prepare Treasury and a Settlers Camp.
Open tool →
FIND YOUR NEXT MOVEChoose the right animal
Find the right animal for goods or transport, check order cost and breeding wait, then plan winter Feed for Sheep and Cows.
Open tool →
FIND YOUR NEXT MOVEFix a stalled building
Pick a stalled Sawpit, Logging Camp, Trading Post, Tannery or market stall and follow a focused check and repair path.
Open tool →
FIND YOUR NEXT MOVEPrepare your forces
See a company’s unit types and monthly Treasury cost, budget several months, or check militia and retinue readiness before you commit.
Open tool →Find the rule behind the problem

Plan around the farming and resource changes
Fertilizer, seasonal crops and crop rotation changed. The guides here follow those rules and distinguish Hides from Pelts. Production rates and harvests still depend on your settlement.
See the crop rotation guide →