GTF / Manor Lords
OverviewWinterFix a buildingFarming
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MANOR LORDS · SETTLEMENT HELP

Manor Lords guide for your next move.

Running short before winter? A building stopped? Choose what is happening in your town and see a useful first action.

Find my next fix →Check winter supplies →Fix a stopped building →Make a missing good →Hides or Pelts? →
Manor Lords official artwork showing a knight looking over a settlement
START WITH THE PROBLEM

What needs attention?

FIND YOUR NEXT MOVE

Find your town’s next fix

Choose the problem in your Manor Lords town or check why families are not arriving: approval, free living space and the next action.

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FIND YOUR NEXT MOVE

Make the goods you need

Choose Shoes, Bread, Ale or another good. See what to prepare and find the first step holding up production in Manor Lords.

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FIND YOUR NEXT MOVE

Choose your field’s next job

Choose a field crop and season for the next action, rescue an unharvested October crop, or use Wheat fertility to decide whether Rye is better for Bakery bread.

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FIND YOUR NEXT MOVE

Choose your first Origin perk

Pick the early settlement problem you need to solve and compare the matching Manor Lords Origin perk, its benefit, drawback and next action.

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FIND YOUR NEXT MOVE

Choose a Rural Foundations perk

Pick the shortage in your Manor Lords settlement to find a Rural Foundations perk, its practical effect and the materials for its matching upgrade.

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FIND YOUR NEXT MOVE

Fix a Burgage Plot need

Choose a Burgage level and red need to see the first fix, then the materials and Regional Wealth required for its next upgrade in Manor Lords.

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FIND YOUR NEXT MOVE

Buy, sell or raise Treasury

Choose a good to sell or import, find the right way to buy livestock, or check a Treasury bill. See trade-route needs and the next action in Manor Lords.

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FIND YOUR NEXT MOVE

Plan goods and upgrades together

Plan several goods and building upgrades together in Manor Lords. Combine shared materials, subtract what you own and get one ordered shopping and making list.

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FIND YOUR NEXT MOVE

Prepare for winter

Choose the winter months left, then see your food, home fuel and pasture Animal Feed gaps for Sheep, Lambs, Cows and Calves in Manor Lords.

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FIND YOUR NEXT MOVE

Check a region claim

Check the Influence needed to claim an empty or rival region, then prepare Treasury and a Settlers Camp.

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FIND YOUR NEXT MOVE

Choose the right animal

Find the right animal for goods or transport, check order cost and breeding wait, then plan winter Feed for Sheep and Cows.

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FIND YOUR NEXT MOVE

Fix a stalled building

Pick a stalled Sawpit, Logging Camp, Trading Post, Tannery or market stall and follow a focused check and repair path.

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FIND YOUR NEXT MOVE

Prepare your forces

See a company’s unit types and monthly Treasury cost, budget several months, or check militia and retinue readiness before you commit.

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QUICK ANSWERS

Find the rule behind the problem

Hides vs PeltsHides feed the Tannery; Pelts from Small Game are a separate trade resource. Follow the right route for Leather or Regional Wealth.→How to get HidesFind a dependable Hide source for Leather and Shoes in Manor Lords, and check why your Tannery is waiting.→What to do with PeltsGet Pelts from hunting Small Game and use a Trading Post without mistaking them for the Hides needed for Leather.→Make LeatherTurn Hides into Leather at a Tannery and identify the missing step when your Leather stock stays empty.→Make ShoesFollow Hides through the Tannery to the Cobbler. Each pair of Shoes needs one Leather.→Crop rotationUse the field timeline to rotate crops, recover fertility and avoid sowing spring crops in autumn.→FertilizerUse pasture Dung, a Dunghill and summer Farmhouse work to improve a Fallow Field in Manor Lords.→DunghillFind out why a Dunghill is empty and how its Fertilizer reaches fallow fields.→Farming calendarMatch Wheat, Rye, Flax, Barley and Oats to their correct sowing season and prepare Farmhouse work.→Sheep farmingPrepare pasture space and workers for Sheep, then use Wool and Dung without confusing Sheep with Hide producing goats.→Sheep breedingSheep have one pregnancy chance at the start of autumn in Manor Lords. Check the chance, Lamb growth wait and pasture setup.→Royal TaxSee why Royal Tax keeps increasing in Manor Lords: residents and game-year tiers raise the bill. Check your Treasury and estimate the amount due.→Hire mercenariesOpen the Army panel, choose an available mercenary company and check its monthly Treasury cost before hiring in Manor Lords.→Regional WealthEarn Regional Wealth from trade and upgraded homes, then spend the correct money on imports, livestock and extensions.→Claim another regionPrepare Influence for the claim and Treasury for the Settlers Camp before you expand in Manor Lords.→Trading Post road fixTrace the Trading Post road connection to the King’s Road and restore merchant access.→Logging Camp storage fullCheck the region’s Timber storage limit, then use Timber or add storage so loggers can resume.→Sawpit not workingCheck the Sawpit’s Timber input, Ox transport, workers and output before building another Sawpit.→Trade rulesChange a good from No Trade and choose a stockpile target that protects local demand.→Trade rule says No TradeA Manor Lords good set to No Trade will not be bought or sold. Choose Export or Import, set its stockpile target, then check the route and road.→Make AleFollow Barley to Malt, Brewery and Tavern, or import a missing step to supply your settlement.→Get SheepPrepare a Livestock Trading Post, pasture capacity and a worker so purchased Sheep can join your flock.→Pigs vs GoatsChoose Pig pens for Pork or Goat pens for Hides and Milk in Manor Lords.→Ox, Horse or Mule?Choose an Ox for Timber, a Horse for trade carts or a Mule for Pack Station exchange; check each animal’s Regional Wealth order cost.→Clothing stall supplyTrace Clothing from your Storehouse to the Marketplace and nearby Burgage Plots before making more goods.→
Burgage plot placement in Manor Lords game footage
FARMING AND RESOURCES

Plan around the farming and resource changes

Fertilizer, seasonal crops and crop rotation changed. The guides here follow those rules and distinguish Hides from Pelts. Production rates and harvests still depend on your settlement.

See the crop rotation guide →
Manor Lords field notesAll Manor Lords help →

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