An unclaimed region needs 1,000 Influence; a rival-held region needs 2,000 Influence. After the claim, a Settlers Camp is paid from Treasury.
Claim another region: what to do next
- Open the region map and check whether the target is neutral or held by a rival.
- Compare your Influence with the claim cost and confirm the button in your game.
- Reserve Treasury for the Settlers Camp and plan first food, fuel and timber.
Why this happens
A successful claim gives ownership, but it does not supply an operating settlement. Influence starts the claim; Treasury pays for the camp that brings in the first families and supplies. Reserve both before you commit to an exposed region.
How to know it worked
After the claim resolves, place the camp and confirm the new region has starting families and supplies.
Why can I claim a region but not settle it?
Check your Treasury and the Settlers Camp option after the claim resolves.
