GameToolForge/Manor Lords/Hides vs Pelts
MANOR LORDS · QUICK ANSWER

Hides vs Pelts in Manor Lords

Hides feed the Tannery; Pelts from Small Game are a separate trade resource. Follow the right route for Leather or Regional Wealth.

Worker carrying goods near a Manor Lords market
The short answer

Need Leather or Shoes? Secure Hides. Need a trade good from hunting? Sell surplus Pelts. Do not count Pelts as a replacement for Hides.

Which resource solves your shortage?

ResourceWhere it comes fromWhat to do with it
HidesGoat Animal PensSend to a Tannery for Leather, then use Leather for Shoes.
PeltsSmall Game huntingKeep or export the surplus through a Trading Post; Pelts do not make Leather.

Need Leather? Follow the Hide route. Have spare Pelts? See how to sell them.

Do this in your settlement

Hides vs Pelts: what to do next

  1. Open the resource list and check whether your stock says Hides or Pelts.
  2. For Hides, use goat Animal Pens and a staffed Tannery; for Pelts, use hunting and the Trading Post.
  3. Set the relevant trade good to export only after reserving what your settlement needs.

Why this happens

Hides and Pelts sound interchangeable, but they serve different jobs. Hides keep the Leather and Shoes chain moving. Pelts give hunters something to sell when Small Game is plentiful. Check the exact item name in your stock before assigning a Tannery or choosing an export rule.

How to know it worked

Confirm Leather rises at the Tannery or Pelts leave the Trading Post, depending on your goal.

Can I turn Pelts into Hides?

No. Pelts are a separate hunting good; the Tannery needs Hides and an assigned family to make Leather.