Track a two to four-player table. Record shells as they leave the gun, and keep charges, skipped turns, and direction in one place.

Tap + for each item you have seen; use − as it is spent. Unknown hands stay unknown. Remote is available only with three or four players. The usual item limits are on.
Set the numbers the game shows. Tap a shell if you learn its position.
Magnifying Glass: mark shell 1. Burner Phone: mark the numbered future shell it reveals. Tap again to change or clear a mark.
All targets face the same shell chance. Remaining charges and turn order make the consequences different.
Example: No opponent can be eliminated by this shot. Player 2 is next to act; a live hit removes 1 charge. This is about the next shot. Other players may make different choices on their turns.
Choose two, three or four players, tap the active player, and adjust each player’s charges. Mark a Jammer on the player who must skip a turn and use the Remote control when turn direction changes.
Every target faces the same chance of a live shell. A live shot can eliminate a player with one charge left, or two when Hand Saw is ready. See who is in range and who acts next.
No. It compares the shells, damage and charges you record. It cannot predict bluffing, alliances or hidden plans.
Jammer takes the place of Handcuffs, and Remote can reverse turn order when more than two people are at the table.
The official Xbox announcement confirms crossplay between Xbox consoles and the Xbox app on PC through Xbox Play Anywhere. It does not confirm shared lobbies with the Steam version.