GAMETOOLFORGEBUCKSHOT ROULETTE · TABLE COMPANION
02 / ITEMS & COMBINATIONS

Which item should I use first?

Choose two items you hold to see which to use first and when to save the other.

The Dealer behind the Buckshot Roulette table
Items in
I have
CHOOSE TWO ITEMS

What is on your side?

Pick any two items. The advice shows whether to use one first or save them for separate moments.

YOUR COMBINATION
Magnifying Glass game artwork+Hand Saw game artwork

Confirm, then double the hit

  1. Use Magnifying Glass to inspect the current shell.
  2. If it is live, use Hand Saw and aim at an opponent. If it is blank, save the Saw.

A sawed-off blank does no damage.

Try a useful pair
ALL 9 AVAILABLE ITEMS

Look up a single item

Magnifying Glass game artwork

Magnifying Glass

Reveals the shell currently in the chamber.

Best moment

Check before choosing a target or using the Inverter.

It only reveals the current shell.
Beer game artwork

Beer

Safely ejects the current shell.

Best moment

Clear an unfavorable known shell or move toward a known future shell.

Record the ejected shell so the count stays accurate.
Cigarette Pack game artwork

Cigarette Pack

Restores one charge when healing is available.

Best moment

Use when you are below your maximum charges and expect a risky hit.

Cannot restore a charge beyond your current maximum.
Handcuffs game artwork

Handcuffs

Makes the Dealer miss the next turn.

Best moment

Buy time when the next shell or your next move is dangerous.

Multiplayer uses the Jammer instead.
Hand Saw game artwork

Hand Saw

The next live shot deals two charges of damage.

Best moment

Pair with a known live shell or a high live-shell chance.

A blank still deals no damage; a live self-shot is also doubled.
Burner Phone game artwork

Burner Phone

Reveals the position and type of one future shell.

Best moment

Mark its numbered position in the shell row, then let the row move after each shot.

The revealed position is relative to the current chamber; avoid using it with only one shell left.
Expired Medicine game artwork

Expired Medicine

A 50% chance to restore up to two charges; otherwise lose one.

Best moment

Consider it only when you have room to heal and can risk losing a charge.

It can cost your last charge.
Inverter game artwork

Inverter

Flips the current shell from live to blank or blank to live.

Best moment

Best after a Magnifying Glass confirms the current shell.

It changes only the current shell; record the result you actually see.
Adrenaline game artwork

Adrenaline

Steals an opponent’s item and uses it immediately.

Best moment

Take the item that resolves the current risk, such as a Glass, Saw, or Beer.

The stolen item must be used right away.
Buckshot Roulette shotgun, beer, cigarettes, handcuffs, and saw from the official item showcase
Every item changes the next decision. Check what it does before reaching for the shotgun.

Which items are in each mode?

Story Stage 1 has no items. Stages 2 and 3 deal Magnifying Glass, Beer, Cigarette Pack, Handcuffs and Hand Saw. Double or Nothing adds Adrenaline, Burner Phone, Expired Medicine and Inverter. Multiplayer replaces Handcuffs with Jammer and adds Remote for tables of three or four.

Why item order matters

A Magnifying Glass reveal can make a Saw or Inverter much safer. Beer discards the current shell, so using it after changing that shell with an Inverter usually wastes the change.

Frequently asked questions

What do the pills do?

The pills in the bathroom start Double or Nothing after Story mode has been completed. Expired Medicine is a separate item with a 50% chance to heal up to two charges or lose one.

What does Beer do?

Beer safely ejects the current shell. Record whether it was live or blank so the remaining count stays correct.