70K
Beat the game.
Win all three Story stages against the Dealer.Mark what you have earned. Hidden achievements stay covered until you choose to reveal them; your checklist stays in this browser.

earned
complete
Win all three Story stages against the Dealer.
Beat the game.
Win all three Story stages against the Dealer.Shoot yourself with a blank at 50/50 odds.
When live and blank counts are equal, do not use Magnifying Glass or Burner Phone that turn. Shoot yourself and draw a blank.Check shell odds →Take the Double or Nothing pills.
Finish Story mode, then take the pills in the bathroom.Reach the gates after losing the final Story stage.
Reach the third Story stage, lose your last charge, and let the death scene play.Cash out at the first chance.
Complete the first three stages of Double or Nothing and take the money.Double your earnings and win.
Continue after the first cash-out offer, win another three-stage set, then cash out.Start Double or Nothing ten times.
Enter the mode from the bathroom on ten separate starts.Use Beer, Cigarette Pack, and Expired Medicine in one turn.
Hold all three in Double or Nothing and use them before firing.Cash out over 1,000,000.
Keep winning three-stage sets until the displayed payout exceeds 1,000,000, then cash out.Plan the next cash offer →Lose more than 1,000,000.
Continue with over 1,000,000 at stake and lose the run.Reveal secret details when you are ready.
Reveal secret details when you are ready.
Reveal secret details when you are ready.
Reveal secret details when you are ready.
Reveal secret details when you are ready.
Reveal secret details when you are ready.
Start with the Story win and mode unlock, then use Double or Nothing for payout and item combinations. Shell-specific goals need exact conditions, so check the live and blank counts before a self-shot.
Mark each achievement as earned. The checklist stays in this browser so you can return after another run without entering the same progress again.
Steam lists 16 achievements for Buckshot Roulette, including six hidden ones.
Use nine items before firing in a single Double or Nothing turn. The game counts uses, so repeated items qualify. Adrenaline can steal and immediately use an item beyond your eight table slots.