Does a blank self-shot keep my turn?
Yes. A blank shot at yourself lets you act again; shooting an opponent passes the turn.
Set the live and blank counts once. After that, tap what came out; the load, known positions, and risk update together.

Set the numbers the game shows. Tap a shell if you learn its position.
Mark a shell only if you know its color; tap again to change or clear it.
33% chance to deal 1 damage; a blank passes the turn.
67% chance to keep your turn; a live shell costs 1 charge.
These odds use only the shells you count and reveal. They cannot guarantee a win.
Story Stage 1 does not deal items. Focus on the shell counts and who takes the next shot.
Glass: tap shell 1 after looking. Beer: choose “Ejected with Beer” above, then record its color.
When you use Cigarettes, tap the result above. Healing stops at this stage’s charge limit. In the final Story stage, recording a wire-cut hit also stops healing.
Set the live and blank counts when the shotgun is loaded. Mark a revealed position by tapping its shell. After a shot or Beer ejects a shell, tap the result; the row and odds move forward automatically.
The displayed chance uses the remaining shell counts and every known position. It shows the immediate chance of a live shell, while the choice of target still depends on your remaining charges, items and willingness to risk a turn.
Yes. A blank shot at yourself lets you act again; shooting an opponent passes the turn.
Tap the numbered future shell the phone names and mark it live or blank. The mark moves toward the chamber after each shot or ejection.