GAMETOOLFORGEBALATRO / RUN COMPANION
BALATRO / YOUR NEXT MOVE

What should I do next?

See whether your cards can clear the next Blind, then compare the shop offers you can buy.

Balatro shop with Jokers and a Celestial Pack
NEXT BLIND

Which Blind is next?

Select the Blind shown in your Run. Add history only when that Boss needs it.

YOUR HAND

Tap the cards you can play

Pick up to eight cards. Tap a card again to add a second copy. For held-card effects, add cards left to right as shown in your hand. Use Edit only for cards with an effect.

0 / 8

No cards selected yet.

JOKERS, LEFT TO RIGHT

Add effects from your Run

Place Jokers as they appear. Edit when an edition or current card value changes scoring.

0 / 5

No Jokers selected. If that matches your Run, confirm it below.

What changes this score?

Add the Jokers you own. Effects that change this play are included; effects that only change your money, deck or later hands cannot raise this score. When an effect is random, you will see a score range.

CURRENT SHOP

Which Jokers are offered?

Tap the Jokers you can actually buy. Correct the shown price or edition if it differs.

ALSO IN THIS SHOP

Is a Planet card offered?

Tap the card you see. Its next-level effect is compared with your strongest play and the Blind target.

Hermit or Temperance on the shelf?

Choose one to see the gold after buying and using it now.

Have a Seed? Reveal a pack and compare its actual cards →

START WITH THE NEXT BLINDChoose your next Blind

Select the Blind shown in your Run. Then add your cards and the shop offers you are considering.

EVERY OFFER YOU MARKED

What can you do in this shop?

The same gold and next interest are used for each option. Choose a Blind and hand to compare a clear.

Voucher or refresh in this shop?

Add the gold shown in your Run to compare what you can afford and keep.

Check the target and restriction before entering: prepare for the next Blind →

This comparison uses your selected cards, card effects, Jokers you added, visible prices, open Joker slots and next interest payment. Future shops, packs and the long-term value of a Joker can change the best choice.

Start with the Blind

If your strongest legal play already clears the target, a purchase may be unnecessary. If it falls short, compare the visible offers by whether they change that result, not by rarity alone.

Choose a purchase you can afford

A Joker can raise this hand yet cost an interest step or require a sale. A Planet helps only its matching hand type; Hermit and Temperance change cash. Compare the actual shelf before spending.

Keep a route for later hands

The plan uses the cards and remaining hands you know. An unseen draw, a future shop or a random trigger can change the route, so keep enough cash or a backup hand when the Blind is close.

Frequently asked questions

What if my current hand already wins?

The result starts with the play you can make now. If it clears the Blind, compare a purchase for later value and the interest you would give up.

Do I need to enter my whole deck?

No. Start with your visible cards, Jokers and the next Blind. Add a shop offer only if you want to test that purchase.