Can it save a particular card?
Yes. Choose the goal that keeps a key card, then compare it with the highest-scoring play.
Find your highest score, clear a Blind with fewer cards or save one card for later.

Pick up to eight cards. Tap a card again to add a second copy. For held-card effects, add cards left to right as shown in your hand. Use Edit only for cards with an effect.
No cards selected yet.
Plasma Deck balances Chips and Mult after scoring. Stake sets the Blind target; select the Blind below for its scoring restriction.
Place Jokers as they appear. Edit when an edition or current card value changes scoring.
No Jokers selected. If that matches your Run, confirm it below.
Add the Jokers you own. Effects that change this play are included; effects that only change your money, deck or later hands cannot raise this score. When an effect is random, you will see a score range.
Select the Blind shown in your Run. Add history only when that Boss needs it.
Unchanged hand types use Level 1.
Tap the cards you see. Your best play appears here automatically for the effects shown.
The search checks card selections and the Joker effects you marked, including held cards and the selected Boss rule. It names the cards to play and the cards to keep.
The highest score is not always the best move. If a smaller hand clears the Blind, keep a useful card for later; if you are short, compare discards and remaining hands.
A future draw is unknown until it appears. When your hand changes, the best play may change too. Use the cards actually visible rather than a hoped-for draw.
Yes. Choose the goal that keeps a key card, then compare it with the highest-scoring play.
It plans from the cards and remaining moves you can see. An unseen draw can change the best later play.