✣CLOVERPIT / TOOLSGameToolForge ↗
02 / 06 FUSION RECIPES

CloverPit Fusion Finder

Choose the Charm you want. See every ingredient and Surgery step, then mark what you already own.

GAME VERSION
PLAN A FUSION

What do you want to make?

Choose the result you need; the recipe and missing ingredients appear immediately.

Target Charm

Get Red Pepper · Green Pepper, then complete Black Pepper.

SURGERY STEPS1Black Pepper
PLANNED SURGERY COST200Coins for every planned step at the prices shown below

Check the Surgery Machine for the current Coin price; the price can change after each Fusion.

YOUR DRAWERS

Charms you have

Add the Charms in your drawers to see what you can make now.

Add Charms to reveal ready recipes.

SURGERY BUDGET

Can you afford it?

STILL NEEDED200Coins before you can fuse

The first machine quote is 200 Coins. The next quote uses the current multiplier, starting at ×2 and increasing by one after each Surgery. Change the quote if your machine shows another price.

FUSION RECIPES

Find a fusion

30 RECIPES
Value / Common

Garbage

Consumable. Permanently raises every symbol by its base value without using a Charm slot.

Any CharmAny Charm
2 missing
Multiplier / Common

Trash Can

Consumable. Permanently adds 1 to the Symbols Multiplier without using a Charm slot.

Any CharmAny CharmAny Charm
3 missing
Multiplier / Common

Dumpster

Consumable. Permanently adds 1 to the Patterns Multiplier without using a Charm slot.

Any CharmAny CharmAny CharmAny Charm
4 missing
Luck / Common

Platinum Record

Every two spins, triggers one of three effects: +7 Luck, enforced Zig and Zag patterns, or +1 pattern repetition for that spin.

Disc ADisc BDisc C
3 missing
Modifiers / Rare

Amalgama

Starts with +30% Copy modifier chance for all symbols, then loses 1% each Round and disappears at zero.

Personal TrainerElectricianFortune Teller
3 missing
Luck / Common

Black Pepper

Has a 7% random trigger chance to grant +3 Luck for the rest of the Round.

Red PepperGreen Pepper
2 missing
Interest / Legendary

Cosmic Cat

Adds Investor modifier chance to all symbols. Each spin with 3+ patterns adds 5 percentage points until the Round ends and pays Coins equal to your current interest.

Lucky CatChonky CatSwole Cat
3 missing
Utility / Legendary

Black Hole

When discarded, restores the materials from the previous Surgery to free drawers.

AbyssuBarathrumVorago
3 missing
Survival / Legendary

Ra's Book

Has a 40% random trigger chance to save a dying run by paying the debt and advancing to the next Deadline. Discards after three triggers.

Holy BibleAnkh
2 missing
Luck / Legendary

Cat Toy

After three consecutive spins with no payout, grants two extra spins with +8 Luck.

Cat FoodToy Train
2 missing
Luck / Legendary

10 Fingers Hamsa

Patterns repeat through the entire first Round of a Deadline; the final Round gains +4 Luck.

Rotated HamsaHamsa
2 missing
Value / Legendary

First Place Trophy

Has a 40% random trigger chance to permanently increase each scored symbol's current value by its base value.

Consolation PrizeMidas Touch
2 missing
666 / Legendary

Lust

Forces 666 on the final spin of each of the first two Rounds in a Deadline. In the last Round, all symbols gain +30% Revenge modifier chance.

Lover #1Lover #2
2 missing
Modifiers / Legendary

Mad Emperor

Gives any symbol a base 10% chance to carry any modifier, plus 10 percentage points for each other equipped Surgery Charm.

Greedy KingNaughty DealerRaging Capitalist
3 missing
Multiplier / Legendary

Bullet Train

Permanently doubles both global multipliers whenever a Round ends with no Coins earned.

Steam LocomotiveDiesel Locomotive
2 missing
Modifiers / Legendary

Old Ones' Sigil

Adds Rising modifier chance to any symbol. Each spin with 5+ patterns adds 1 percentage point, up to 50%; scoring 666 resets the bonus.

NecronomiconPentacle
2 missing
Value / Legendary

Poker Deck

Permanently doubles all symbol values if every base symbol scores during one Round.

Ace of HeartsAce of SpadesAce of DiamondsAce of Clubs
4 missing
Red Button / Legendary

Exotic Matter

Fully recharges Red Button Charms before each spin. Each Red Button use permanently doubles debt.

Electricity MeterPotato BatterySuper CapacitorDynamo
4 missing
Store / Legendary

VIP Card

After buying a Charm, has a 40% chance to refill that Store slot. Does not apply to Charms that restock the entire Store when bought.

Dear DiaryFidelity Card
2 missing
Red Button / Legendary

Glorious Trumpet

Red Button Charms trigger one extra time, with a 30% random chance to trigger one additional time when activated.

HorseshoeNuclear ButtonSacred Heart
3 missing
Symbols / Legendary

Magic Potion

Makes one symbol appear more often (+4). The affected symbol changes randomly at each Deadline.

Scratch and HopeExpired Meds
2 missing
Store / Legendary

RWD Cart

Consumable. Doubles current free Restocks, but has a 10% chance to reset them to zero. If none remain, grants two.

Shopping CartFake Coin
2 missing
Capacity / Legendary

Beach Hotel

Adds three equipped Charm spaces while held.

Property CertificateSardines
2 missing
Multiplier / Legendary

Graded Card

Charm modifiers that grant +2 Symbols Multiplier or +1 Patterns Multiplier instead grant ×2 to both multipliers.

The CollectorDark Lotus
2 missing
Utility / Legendary

Booster Pack

Consumable that creates a random Surgery Charm in an available drawer without using a Charm slot.

JimboD20
2 missing
Multiplier / Legendary

Sacrifice

Red Button: end the Round and lose remaining spins. Gain +1 Patterns Multiplier for each spin sacrificed, then lose 1 for each spin already played this Round.

Corpse (Left Arm)Cross
2 missing
Store / Legendary

Resurrection

Discarded store Charms can return in subsequent restocks during the Round, except Weird Clock.

Corpse (Right Arm)Ankh
2 missing
Economy / Legendary

Sin

Doubles Coins and Tickets at each Round end, then sets both to zero at Deadline end.

Corpse (Right Leg)Evil Deal
2 missing
Store / Legendary

Eternal Rest

Bans store Charms that do not appear as ingredients in any Surgery recipe.

Corpse (Left Leg)Weird Clock
2 missing
YOUR TARGET

Plan a target Fusion

Desired Fusion Charm
Black PepperLuck · Common

Has a 7% random trigger chance to grant +3 Luck for the rest of the Round.

Red Pepper +Green Pepper +
Still need 2 direct ingredients.

Steps to make this Fusion

1 Surgery step required · Missing Red Pepper · Green Pepper

01 / Black PepperRed Pepper + Green Pepper200 Coins
Planned price for every step200 Coins totalNeed 200 more Coins for back-to-back Surgery. A run modifier or Charm may alter these quotes; check the machine after each Surgery.

Find a Fusion from your Charms

Choose a result or one of the quick goals to see the full recipe and missing ingredients immediately. If you add the Charms in your drawers, the Ready to fuse and Missing one filters show what you can make now. A random pair is not necessarily a valid Fusion.

Plan Surgery from a desired result

Choose a target Fusion to see direct ingredients, prerequisite Fusions and the order of Surgery steps. The tool shows the expected Surgery cost for each step. If your machine shows another price, use that number instead.

Frequently asked questions

Do I need Unholy Fusion?

Yes. Surgery and Fusion recipes require the Unholy Fusion DLC.

Does the planner know the Surgery price?

The first Surgery normally costs 200 Coins, and later prices rise after each Surgery. Use the price shown on your machine if it differs.

Can I search by ingredient?

Yes. Search the recipe list by either a result or an ingredient, or add owned Charms to reveal ready recipes.