Rotated HamsaGrants Luck+7 for the last Spin of a Round.CloverPit Build & Charm Planner
Choose a play style for instant Charm suggestions, then add your actual Charms to check pairs and available space.
Which Charms should you look for?
Force more matching cells and multiply repeated patterns. Start with a featured Charm if it appears in your Store.
Rotated HamsaGrants Luck+7 for the last Spin of a Round.
HamsaPatterns trigger one more time in the first Spin of a Round.
Broken CalculatorTriggers randomly (35%): Patterns trigger 1 more time for this Spin.Start with the suggested Charms if they appear in your Store. Add the Charms you have below to see useful pairs and space limits.
0 selected Charms
Choose Charms from the catalogue to start a build.
Check your Charm space
No effect. Play a standard run.
7 spaces available
Property Certificate, Cardboard House and Beach Hotel can add space. Consumables and Cadaver Pieces do not take a Charm slot.
Find a Charm

7 Sins Stone
If you see 7 "Sevens" in a single spin, turns them all into Golden Sevens.

AA Batteries
+6% chance for Clover and Bell symbols to carry the Battery modifier.

Abstract Painting
Whenever you see at least 1 pattern with 5+ symbols during a Spin, double the value of all patterns until the end of the Round.

Abyssu
Whenever you buy a Charm with "Consumable", ban it. When you discard Abyssu, unban that Charm and instantly activate it. Abyssu can only ban 1 Charm at any given time.

Ace of Clubs
Raise Clovers and Bells by their base value permanently for every 3 tickets you spend at the store.

Ace of Diamonds
Every time you score at least 1 pattern of 4+ symbols, raise Diamonds and Treasures by their base value permanently.

Ace of Hearts
Whenever 3+ patterns trigger during a spin, raise all fruits by their base value permanently.

Ace of Spades
Raise the Seven by its base value permanently every time 7 Lucky Charms trigger during one or more rounds.

Adam's Ribcage
Every time you score a 999, double the Patterns multiplier until the end of the Round.

Ancient Coin
Red Button: After the next spin, you gain 1 extra Spin with Luck +7. For every Round, 15% chance of discarding this charm after the 3rd use.

Angel's Hand
Red Button: Add a random pattern of size 2 to your patterns until the end of the Round.

Ankh
When you are about to die you get 2 extra rounds! Then discard this charm.

Baphomet
Whenever a 666 appears, doubles the value of the Patterns "Above" and "Below", permanently.

Barathrum
Whenever you pick a Phone Ability, ban it. When you discard Barathrum, unban that Phone Ability and trigger it again. Barathrum can only ban 1 Ability at any given time.

Bell Pepper
Triggers randomly (10%): Luck+ for the current Spin. Increase this bonus by 2 for every Restock done in this Deadline, till the end of the Deadline.

Bell Picture
Red Button: Bells manifest more often (+2) for the rest of the current Deadline.

Book of Shadows
+1.5% chance of seeing a 666. Whenever you see a 666 you gain +3 Spins, then +2, then +1, then +0. Resets to +3 Spins at Round end.

Bricks
+25% chance for any Lemon to have the Token Modifier.

Broken Calculator
Triggers randomly (35%): Patterns trigger 1 more time for this Spin.

Calendar
Whenever you end a Deadline, the Calendar increases the Symbols multiplier by 1 for every round skipped in that Deadline +1.

Car
+20% chance for any Diamond to have the Ticket Modifier.

Car Battery
Consumable. Immediately restore all charges Charge on all equipped Lucky Charms triggerable by the Red Button.

Cardboard House
Consumable. Makes space for 1 more Lucky Charm! This Charm will not show up again after usage.

Cat Food
+2 Spins per Round.

Channeler of Fortune
Luck+7 whenever 5 charms trigger during a Round.

Chastity Belt
Patterns multiplier+1 for every time you DID NOT pick an Ability during a Red Call at the Telephone.

Cherry Picture
Red Button: Cherries manifest more often (+2) for the rest of the current Deadline.

Chonky Cat
Whenever 7+ patterns trigger during a spin, you earn money equal to double your current interest.

Cigarettes
Consumable. Permanently raises all symbol values by their base values and restocks the store. Its Ticket price rises after each purchase until Deadline end.

Clicker
+15% chance for Lemon and Cherry symbols to carry the Repetition modifier.

Clover Picture
Red Button: Clovers manifest more often (+2) for the rest of the current Deadline.

Clover Voucher
Consumable. +4 Tickets.

CloverBell
Gain 3 Free Restocks at the Store whenever you score both Clovers and Bells in a single spin.

CloverField
Lucky charms on the table increase their Resell Value Tickets (discard value) by 1 at the end of every Round.

CloverPet
Gain +1 Symbols Multiplier for every five Tickets owned.

CloverPot
At each Deadline end, gain one Ticket for every group of Tickets equal to the current Deadline number.

Consolation Prize
Triggers randomly (25%): This Charm triggers only if the current Spin has no Patterns. Increase all symbols by their base value, permanently.

Corpse (Arm)
Goes on the Slot Machine without using Charm space, cannot be discarded and raises Debt by 5%. A Corpse piece left in a drawer at Deadline end is discarded.

Corpse (Leg)
Goes on the Slot Machine without using Charm space, cannot be discarded and raises Debt by 5%. A Corpse piece left in a drawer at Deadline end is discarded.

Corpse (Skull)
Goes on the Slot Machine without using Charm space and cannot be discarded. At each Deadline start, creates a random free Charm in a drawer for each equipped Corpse piece. Also raises Debt by 5%.

Cross
Red Button toggles its orientation. Turning it up grows its Patterns Multiplier bonus by 1; while down, 666 chance rises by 3%.

CrowBar
Consumable. +3 Free Restocks.

Crystal Skull
Whenever you see a 666, triple the value of Diamonds, Treasures and Sevens until the end of the Round.

Crystal Sphere
+12% chance for Diamond, Treasure and Seven symbols to carry the Chain modifier.

D20
At the end of each Round, replace all Lucky Charms inside all Drawers with new random ones.

D4
Triggers randomly (30%): Rerolls all Symbols that are not inside a Pattern during the current Spin.

D6
Restock the Store for free at the end of every Round.

Dark Lotus
Symbols multiplier+X where X is equal to the total Resell Value Tickets (discard value) of all charms on the Table.

Dear Diary
+1 Options at the Telephone.

Demon's Horn
Whenever a 666 appears, Luck+10 on next Spin of the same Round.

Depression
The Slot Machine loses its Spark - Spontaneous Luck at the Slot Machine is flattened to 0.

Diamond Picture
Red Button: Diamonds manifest more often (+2) for the rest of the current Deadline.

Diesel Locomotive
Increase all Patterns by their base value permanently if the previous 3 spins had no reward.

Disc A
Every 7 spins, patterns will repeat 1 more time.

Disc B
Every 7 spins, +7 Luck.

Disc C
Every 7 spins you will see the patterns Zig & Zag.

Dung Beetle
Whenever you discard another Lucky Charm, the Dung Beetle increases all symbols by their base value.

Dynamo
At the end of each Round, a 40% random trigger restores 1 Charge to every equipped Red Button Charm.

Electrician
+5% chance for the Battery Modifier to be applied to any Symbol. Decrease by 1% at the end of every Round. Discard at 0%.

Electricity Meter
Every time you Restock the Store, recharge 1 Charge to 1 random Charm triggerable by the Red Button you have equipped.

Eternity
Every time you score a 999, +1 Pattern Repetition until the end of the Round.

Evil Deal
Doubles 666 chance, both global multipliers, interest, and Clover Tickets earned at Round and Deadline ends. Grants 2 free Store restocks at each Deadline start.

Expired Meds
Keeps the chance of manifesting the most valuable symbol to 0%. In case of a tie, affects all symbols in a tie.

Eye Jar
For every 3 consecutive spins where you score either Diamonds, Treasures or Sevens, next spin will have the "Eye" pattern.

Eye of God
Whenever you score an Eye pattern, you earn again all coins earned from every 999 during the Run.

Fake Coin
Triggers randomly (10%): +1 extra Spin, Then Luck+4 for that spin.

Fidelity Card
Lucky Charms at the Store cost 1 less.

Fortune Cookie
Consumable. Restock the Store with charms that have "Luck" in their effect. If not enough are available, restocks the missing boxes with normal Charms.

Fortune Teller
+25% chance for the Chain Modifier to be applied to any Symbol. Decrease by 5% at the end of every Round. Discard at 0%.

Fruit Basket
Patterns with Fruits trigger an additional time. Discard after 10 rounds.

Gabihbb'H
Whenever you see a 666, Symbols multiplier x2 until the end of the Round.

Golden Bell
+20% chance for Bells to have the Golden Modifier.

Golden Cherry
+20% chance for Cherries to have the Golden Modifier.

Golden Clover
+20% chance for Clovers to have the Golden Modifier.

Golden Diamond
+25% chance for Diamonds to have the Golden Modifier.

Golden Horseshoe
Red Button: Any Charm with "Triggers randomly" activates during the next Spin, if possible. 10% chance of discarding this charm if you use it 5 or more times per Round.

Golden Lemon
+20% chance for Lemons to have the Golden Modifier.

Golden Pepper
Triggers randomly (15%): Luck+ for the current Spin. Increase this Luck bonus by 4 for every skipped Round on the previous Deadline, until the end of the Deadline.

Golden Seven
+30% chance for Sevens to have the Golden Modifier.

Golden Treasure
+25% chance for Treasures to have the Golden Modifier.

Grandma's Purse
Interest increases by +15%, but decreases by 3% after every Round. Discard this Charm when its bonus is 0.

Greedy King
Starts with a 3% chance to apply Golden to any symbol. Gains +2% for each Round skipped on completing a Deadline, capped at 25%.

Green Pepper
Triggers randomly (15%): Luck+7 for the current spin. Discard after 9 activations.

Halo
Whenever you obtain only 1 Pattern during a spin, all adjacent Symbols transform into that pattern's Symbols.

Hamsa
Patterns trigger one more time in the first Spin of a Round.

Harbor
+10% chance for Treasures to have the Token Modifier.

Holy Bible
If a 666 is going to trigger, transforms it into normal Symbols. You then have a 50% chance of discarding this Charm.

Holy Spirit
Every time you score a 999, apply a random Trait to all Lucky Charms on the table.

Horseshoe
Charms with "Triggers randomly" activate double more often.

Hourglass
Alternates a growing +1 bonus between Symbols Multiplier and Patterns Multiplier at each Deadline end. Uses one extra Charm space.

Iron
+20% chance for any Bell to have the Ticket Modifier.

Jimbo
Its effect is generated randomly for each instance in your run.

Lemon Picture
Red Button: Lemons manifest more often (+2) for the rest of the current Deadline.

Little Star
If the last spin didn't score any Patterns, the next one will grant a Hor-XL in the center.

Lost Briefcase
Consumable. Immediately earn 30% of the debt amount.

Lost Wallet
Gain +1 Patterns Multiplier for every 15 Tickets owned.

Lucky Cat
Whenever 3+ patterns trigger during a spin, you earn money equal to your current interest.

Magical Tomato
Whenever you see a 666, Fruit patterns will trigger an additional time until the end of the Round.

Megaphone
Phone abilities you pick trigger one extra time. Reduces available Charm space by 1.

Midas Touch
Red Button: During this Round, all scored symbols increase by their base value, permanently.

Mushrooms
During every spin, increases all Symbols by their base value for every Pattern triggered after the second one. Resets at the end of every Round.

Music Tape
Consumable. Immediately gain 1 extra Round for this Deadline.

Naughty Dealer
Starts with a 5% chance to apply the Token modifier to any symbol. The chance rises by 1% whenever a spin triggers at least seven patterns, up to 15%.

Necklace
Whenever you score only 1 pattern with either Diamonds or Treasures, triggers it 2 additional times. The final trigger awards double the Coins.
Necronomicon
Patterns multiplier +2. +3% chance of seeing a 666.

Nose
If you see 3 spins without any pattern with 5+ symbols, then next spin will have a pattern picked between "Above" or "Below".

Nuclear Button
Equipped Red Button Charms trigger one extra time. Reduces available Charm space by 1.

Number 1
Red Button: During this Round, all patterns with Yellow symbols will trigger an additional time.

Number 2
Red Button: During this Round, all patterns with Non-Yellow symbols will trigger an additional time.

One Trick Pony
Grants 1 Jackpot next Round at the Slot Machine. Then discard this charm.

Ophanim Wheels
Every time you score a 999, next spin will have a Jackpot.

Pain Killers
If only 1 Pattern shows during a spin, transform its Symbols into the most valued Symbol.

Pareidolia
Whenever you see the "Eye" and no other patterns during a Spin, double the value of all patterns permanently.

Pentacle
Its Symbols Multiplier bonus grows by 1 whenever a spin triggers at least five patterns.

Personal Trainer
+25% chance for the Repetition Modifier to be applied to any Symbol. Decrease by 5% at the end of every Round. Discard at 0%.

Photo Book
Consumable. Restock the Store with Pictures of Symbols. If not enough are available, restocks the missing boxes with normal Charms.

Possessed Cell Phone
Red Button: Grants a 666 next spin, from the 3rd Deadline onwards. (666 can be accumulated).

Potato Battery
Whenever 2 Spins in a row have no reward, recharge 1 Charge to all Charms triggerable by the Red Button you have equipped.

Property Certificate
Makes space for 2 more Lucky Charms!.

Raging Capitalist
Starts with a 5% chance to apply Ticket to any symbol. Gains +1% whenever you buy a Charm, capped at 25%.

Red Pepper
Triggers randomly (20%): Luck+5 for the current spin. Discard after 12 activations.

Red Shiny Rock
Red Button: grants Luck+4 for the next spin.

Ring Bell
Red Button: Symbols multiplier+1 permanently.

Ritual Bell
Whenever you see a 666, gain 3 free Restocks.

Rosary
Triggers randomly (35%): If a 666 is going to trigger, transform it into normal Symbols.

Rotated Hamsa
Grants Luck+7 for the last Spin of a Round.

Rotten Pepper
Triggers randomly (10%): Luck+ for the current Spin. Whenever 3+ patterns trigger during a spin, increase this bonus by 3 until the end of the Deadline.

Sacred Heart
Each Red Button activation has a 50% chance not to consume a Charge.

Sardines
The resell value Tickets of this Charm is double the normal amount. A random comment on a video suggested we include some Sardines. Welp, we added some Sardines!.

Scratch and Hope
The most probable Symbol manifests more often (+1). In case of a tie, affects all symbols in a tie.

Seven Picture
Red Button: Sevens manifest more often (+2) for the rest of the current Deadline.

Sheep
+15% chance for any Clover to have the Token Modifier.

Ship
+20% chance for Treasures to have the Ticket Modifier.

Shoe
+20% chance for any Cherry to have the Ticket Modifier.

Shopping Cart
Symbols multiplier+2 for every Free Restock you own. At the beginning of every deadline, earn 1 Free Restock.

Stain
Whenever you see at least 1 Pattern with 4+ symbols during a spin, increases all Patterns by their base value until the end of the Round.

Steam Locomotive
Increase all Symbols by their base value permanently if the previous 3 spins had no reward.

Steps Counter
Every time you trigger the Red Button for 3 times, +7 Luck on next Spin.

Stone
+10% chance for any Diamond to have the Token Modifier.

Stonks
+5% to your interest.

Super Capacitor
After every Spin, each fully charged equipped Red Button Charm recharges one other random equipped Charm by 1 Charge.

Swole Cat
Whenever 15+ patterns trigger during a spin, you earn money equal to 4 times your current interest.

Tarot Deck
Starts with no Symbols Multiplier bonus. Each Charm trigger during a spin adds +1; a spin with no triggers resets the bonus.

The Blood
Lemon and Cherry: +15% Repetition chance. Clover and Bell: +5% Battery chance. Diamond, Treasure and Seven: +15% Chain chance.

The Body
Lemon and Cherry: +15% Token chance. Clover and Bell: +15% Ticket chance. Diamond, Treasure and Seven: +15% Golden chance.

The Collector
Patterns multiplier+1 for every charm with a Trait you have equipped.

Thief
+10% chance for any Seven to have the Token Modifier.

Thimble
+20% chance for any Clover to have the Ticket Modifier.

Toy Train
Luck+5 on next spin if the previous 2 had no reward. +2 Extra Luck for every in sequence activation after the first one.

Treasure Picture
Red Button: Treasures manifest more often (+2) for the rest of the current Deadline.

Tuba hat
+20% chance for any Seven to have the Ticket Modifier.

Very Big Mushroom
Whenever 15+ patterns trigger during a spin, double the value of all Symbols until the end of the Deadline.

Vine's Soup
Whenever 5+ patterns trigger during a spin, double the value of all Symbols until the end of the Round.

Voicemail
Symbols multiplier+1 for every "Reroll" performed at the Telephone during the Run.

Vorago
Whenever you discard a Charm from the table, ban it. When you discard Vorago, unban that Charm, respawn it, and equip it immediately. Vorago can only ban 1 Charm at any given time.

Weird Clock
Red Button: Gain 1 extra Round for this Deadline. If you trigger this charm 5+ times during a single Deadline, discard it (In that case, it won't show up again until next deadline).

Wheat
+15% chance for any Bell to have the Token Modifier.

Wheelbarrow
+20% chance for any Lemon to have the Ticket Modifier.

Wolf
Whenever you buy a Lucky Charm, earn Coins equal to your current interest. Ending a Deadline early grants no Clover Tickets unless another Charm awards them.

Wood
+25% chance for any Cherry to have the Token Modifier.
Pick a starting build
Load a build, then swap in the Charms you have.



Lucky patterns
Aim to force larger matching groups; add payout scaling after the board is stable.



Interest cats
Raise ATM interest, then turn frequent pattern triggers into interest-based payouts.



Symbol growth
Grow symbol values and patterns before chasing a large Jackpot.



Red Button charges
Manage charges and use manual activations when they change the next spin.
What should you buy next?
No matching Charm selected yet.
Choose from the Charms that appear in your Store.
Add Charms to see which ones work together.
Build around a goal
Choose a goal such as Luck, symbols, modifiers or interest to see suggested Charms immediately. Add Charms you own to reveal useful pairs and possible next picks. Store offers and your current run determine which Charms you can use.
Check your available space
Select your Memory Card and enter other space changes from the run. The space count includes the selected Charms and space changes you entered. Check how many slots remain before buying another Charm.
Frequently asked questions
Are Fusion Charms included?
Choose Unholy Fusion DLC to include Fusion Charms and DLC-only Charms. Base game mode excludes them.
Does a recommended Charm guarantee a better payout?
No. No. A Charm may help one goal, but its value depends on your Symbols Board, Store offers and other Charms.
Where do I find a Fusion recipe?
Open Fusion Finder from this planner to check ingredients and Surgery costs.