✣CLOVERPIT / TOOLSGameToolForge ↗
03 / 06 CHARM BUILDS

CloverPit Build & Charm Planner

Choose a play style for instant Charm suggestions, then add your actual Charms to check pairs and available space.

GAME VERSION
PICK A PLAY STYLE

Which Charms should you look for?

Force more matching cells and multiply repeated patterns. Start with a featured Charm if it appears in your Store.

Rotated HamsaGrants Luck+7 for the last Spin of a Round.
HamsaPatterns trigger one more time in the first Spin of a Round.
Broken CalculatorTriggers randomly (35%): Patterns trigger 1 more time for this Spin.

Start with the suggested Charms if they appear in your Store. Add the Charms you have below to see useful pairs and space limits.

YOUR LOADOUT

0 selected Charms

Choose Charms from the catalogue to start a build.

MEMORY CARD & SPACE

Check your Charm space

No effect. Play a standard run.

0 / 7

7 spaces available

Property Certificate, Cardboard House and Beach Hotel can add space. Consumables and Cadaver Pieces do not take a Charm slot.

CHARMS

Find a Charm

160 CHARMS
Legendary · Lucky Charm

7 Sins Stone

If you see 7 "Sevens" in a single spin, turns them all into Golden Sevens.

Rare · Lucky Charm

AA Batteries

+6% chance for Clover and Bell symbols to carry the Battery modifier.

Rare · Lucky Charm

Abstract Painting

Whenever you see at least 1 pattern with 5+ symbols during a Spin, double the value of all patterns until the end of the Round.

Rare · Lucky Charm

Abyssu

Whenever you buy a Charm with "Consumable", ban it. When you discard Abyssu, unban that Charm and instantly activate it. Abyssu can only ban 1 Charm at any given time.

Common · Lucky Charm

Ace of Clubs

Raise Clovers and Bells by their base value permanently for every 3 tickets you spend at the store.

Common · Lucky Charm

Ace of Diamonds

Every time you score at least 1 pattern of 4+ symbols, raise Diamonds and Treasures by their base value permanently.

Common · Lucky Charm

Ace of Hearts

Whenever 3+ patterns trigger during a spin, raise all fruits by their base value permanently.

Common · Lucky Charm

Ace of Spades

Raise the Seven by its base value permanently every time 7 Lucky Charms trigger during one or more rounds.

Legendary · Lucky Charm

Adam's Ribcage

Every time you score a 999, double the Patterns multiplier until the end of the Round.

Common · Lucky Charm

Ancient Coin

Red Button: After the next spin, you gain 1 extra Spin with Luck +7. For every Round, 15% chance of discarding this charm after the 3rd use.

Legendary · Lucky Charm

Angel's Hand

Red Button: Add a random pattern of size 2 to your patterns until the end of the Round.

Rare · Lucky Charm

Ankh

When you are about to die you get 2 extra rounds! Then discard this charm.

Legendary · Lucky Charm

Baphomet

Whenever a 666 appears, doubles the value of the Patterns "Above" and "Below", permanently.

Rare · Lucky Charm

Barathrum

Whenever you pick a Phone Ability, ban it. When you discard Barathrum, unban that Phone Ability and trigger it again. Barathrum can only ban 1 Ability at any given time.

Rare · Lucky Charm

Bell Pepper

Triggers randomly (10%): Luck+ for the current Spin. Increase this bonus by 2 for every Restock done in this Deadline, till the end of the Deadline.

Uncommon · Lucky Charm

Bell Picture

Red Button: Bells manifest more often (+2) for the rest of the current Deadline.

Rare · Lucky Charm

Book of Shadows

+1.5% chance of seeing a 666. Whenever you see a 666 you gain +3 Spins, then +2, then +1, then +0. Resets to +3 Spins at Round end.

Common · Lucky Charm

Bricks

+25% chance for any Lemon to have the Token Modifier.

Uncommon · Lucky Charm

Broken Calculator

Triggers randomly (35%): Patterns trigger 1 more time for this Spin.

Rare · Lucky Charm

Calendar

Whenever you end a Deadline, the Calendar increases the Symbols multiplier by 1 for every round skipped in that Deadline +1.

Rare · Lucky Charm

Car

+20% chance for any Diamond to have the Ticket Modifier.

Common · Lucky Charm

Car Battery

Consumable. Immediately restore all charges Charge on all equipped Lucky Charms triggerable by the Red Button.

Common · Lucky Charm

Cardboard House

Consumable. Makes space for 1 more Lucky Charm! This Charm will not show up again after usage.

Common · Lucky Charm

Cat Food

+2 Spins per Round.

Uncommon · Lucky Charm

Channeler of Fortune

Luck+7 whenever 5 charms trigger during a Round.

Rare · Lucky Charm

Chastity Belt

Patterns multiplier+1 for every time you DID NOT pick an Ability during a Red Call at the Telephone.

Common · Lucky Charm

Cherry Picture

Red Button: Cherries manifest more often (+2) for the rest of the current Deadline.

Uncommon · Lucky Charm

Chonky Cat

Whenever 7+ patterns trigger during a spin, you earn money equal to double your current interest.

Common · Lucky Charm

Cigarettes

Consumable. Permanently raises all symbol values by their base values and restocks the store. Its Ticket price rises after each purchase until Deadline end.

Uncommon · Lucky Charm

Clicker

+15% chance for Lemon and Cherry symbols to carry the Repetition modifier.

Uncommon · Lucky Charm

Clover Picture

Red Button: Clovers manifest more often (+2) for the rest of the current Deadline.

Common · Lucky Charm

Clover Voucher

Consumable. +4 Tickets.

Rare · Lucky Charm

CloverBell

Gain 3 Free Restocks at the Store whenever you score both Clovers and Bells in a single spin.

Uncommon · Lucky Charm

CloverField

Lucky charms on the table increase their Resell Value Tickets (discard value) by 1 at the end of every Round.

Rare · Lucky Charm

CloverPet

Gain +1 Symbols Multiplier for every five Tickets owned.

Uncommon · Lucky Charm

CloverPot

At each Deadline end, gain one Ticket for every group of Tickets equal to the current Deadline number.

Common · Lucky Charm

Consolation Prize

Triggers randomly (25%): This Charm triggers only if the current Spin has no Patterns. Increase all symbols by their base value, permanently.

Legendary · Lucky Charm

Corpse (Arm)

Goes on the Slot Machine without using Charm space, cannot be discarded and raises Debt by 5%. A Corpse piece left in a drawer at Deadline end is discarded.

Legendary · Lucky Charm

Corpse (Leg)

Goes on the Slot Machine without using Charm space, cannot be discarded and raises Debt by 5%. A Corpse piece left in a drawer at Deadline end is discarded.

Legendary · Lucky Charm

Corpse (Skull)

Goes on the Slot Machine without using Charm space and cannot be discarded. At each Deadline start, creates a random free Charm in a drawer for each equipped Corpse piece. Also raises Debt by 5%.

Legendary · Lucky Charm

Cross

Red Button toggles its orientation. Turning it up grows its Patterns Multiplier bonus by 1; while down, 666 chance rises by 3%.

Uncommon · Lucky Charm

CrowBar

Consumable. +3 Free Restocks.

Uncommon · Lucky Charm

Crystal Skull

Whenever you see a 666, triple the value of Diamonds, Treasures and Sevens until the end of the Round.

Uncommon · Lucky Charm

Crystal Sphere

+12% chance for Diamond, Treasure and Seven symbols to carry the Chain modifier.

Rare · Lucky Charm

D20

At the end of each Round, replace all Lucky Charms inside all Drawers with new random ones.

Common · Lucky Charm

D4

Triggers randomly (30%): Rerolls all Symbols that are not inside a Pattern during the current Spin.

Rare · Lucky Charm

D6

Restock the Store for free at the end of every Round.

Legendary · Lucky Charm

Dark Lotus

Symbols multiplier+X where X is equal to the total Resell Value Tickets (discard value) of all charms on the Table.

Common · Lucky Charm

Dear Diary

+1 Options at the Telephone.

Uncommon · Lucky Charm

Demon's Horn

Whenever a 666 appears, Luck+10 on next Spin of the same Round.

Legendary · Lucky Charm

Depression

The Slot Machine loses its Spark - Spontaneous Luck at the Slot Machine is flattened to 0.

Uncommon · Lucky Charm

Diamond Picture

Red Button: Diamonds manifest more often (+2) for the rest of the current Deadline.

Rare · Lucky Charm

Diesel Locomotive

Increase all Patterns by their base value permanently if the previous 3 spins had no reward.

Common · Lucky Charm

Disc A

Every 7 spins, patterns will repeat 1 more time.

Common · Lucky Charm

Disc B

Every 7 spins, +7 Luck.

Common · Lucky Charm

Disc C

Every 7 spins you will see the patterns Zig & Zag.

Legendary · Lucky Charm

Dung Beetle

Whenever you discard another Lucky Charm, the Dung Beetle increases all symbols by their base value.

Common · Lucky Charm

Dynamo

At the end of each Round, a 40% random trigger restores 1 Charge to every equipped Red Button Charm.

Rare · Lucky Charm

Electrician

+5% chance for the Battery Modifier to be applied to any Symbol. Decrease by 1% at the end of every Round. Discard at 0%.

Legendary · Lucky Charm

Electricity Meter

Every time you Restock the Store, recharge 1 Charge to 1 random Charm triggerable by the Red Button you have equipped.

Legendary · Lucky Charm

Eternity

Every time you score a 999, +1 Pattern Repetition until the end of the Round.

Rare · Lucky Charm

Evil Deal

Doubles 666 chance, both global multipliers, interest, and Clover Tickets earned at Round and Deadline ends. Grants 2 free Store restocks at each Deadline start.

Uncommon · Lucky Charm

Expired Meds

Keeps the chance of manifesting the most valuable symbol to 0%. In case of a tie, affects all symbols in a tie.

Rare · Lucky Charm

Eye Jar

For every 3 consecutive spins where you score either Diamonds, Treasures or Sevens, next spin will have the "Eye" pattern.

Legendary · Lucky Charm

Eye of God

Whenever you score an Eye pattern, you earn again all coins earned from every 999 during the Run.

Common · Lucky Charm

Fake Coin

Triggers randomly (10%): +1 extra Spin, Then Luck+4 for that spin.

Uncommon · Lucky Charm

Fidelity Card

Lucky Charms at the Store cost 1 less.

Common · Lucky Charm

Fortune Cookie

Consumable. Restock the Store with charms that have "Luck" in their effect. If not enough are available, restocks the missing boxes with normal Charms.

Rare · Lucky Charm

Fortune Teller

+25% chance for the Chain Modifier to be applied to any Symbol. Decrease by 5% at the end of every Round. Discard at 0%.

Rare · Lucky Charm

Fruit Basket

Patterns with Fruits trigger an additional time. Discard after 10 rounds.

Uncommon · Lucky Charm

Gabihbb'H

Whenever you see a 666, Symbols multiplier x2 until the end of the Round.

Uncommon · Lucky Charm

Golden Bell

+20% chance for Bells to have the Golden Modifier.

Rare · Lucky Charm

Golden Cherry

+20% chance for Cherries to have the Golden Modifier.

Uncommon · Lucky Charm

Golden Clover

+20% chance for Clovers to have the Golden Modifier.

Common · Lucky Charm

Golden Diamond

+25% chance for Diamonds to have the Golden Modifier.

Legendary · Lucky Charm

Golden Horseshoe

Red Button: Any Charm with "Triggers randomly" activates during the next Spin, if possible. 10% chance of discarding this charm if you use it 5 or more times per Round.

Rare · Lucky Charm

Golden Lemon

+20% chance for Lemons to have the Golden Modifier.

Rare · Lucky Charm

Golden Pepper

Triggers randomly (15%): Luck+ for the current Spin. Increase this Luck bonus by 4 for every skipped Round on the previous Deadline, until the end of the Deadline.

Common · Lucky Charm

Golden Seven

+30% chance for Sevens to have the Golden Modifier.

Common · Lucky Charm

Golden Treasure

+25% chance for Treasures to have the Golden Modifier.

Common · Lucky Charm

Grandma's Purse

Interest increases by +15%, but decreases by 3% after every Round. Discard this Charm when its bonus is 0.

Rare · Lucky Charm

Greedy King

Starts with a 3% chance to apply Golden to any symbol. Gains +2% for each Round skipped on completing a Deadline, capped at 25%.

Common · Lucky Charm

Green Pepper

Triggers randomly (15%): Luck+7 for the current spin. Discard after 9 activations.

Legendary · Lucky Charm

Halo

Whenever you obtain only 1 Pattern during a spin, all adjacent Symbols transform into that pattern's Symbols.

Uncommon · Lucky Charm

Hamsa

Patterns trigger one more time in the first Spin of a Round.

Uncommon · Lucky Charm

Harbor

+10% chance for Treasures to have the Token Modifier.

Common · Lucky Charm

Holy Bible

If a 666 is going to trigger, transforms it into normal Symbols. You then have a 50% chance of discarding this Charm.

Legendary · Lucky Charm

Holy Spirit

Every time you score a 999, apply a random Trait to all Lucky Charms on the table.

Common · Lucky Charm

Horseshoe

Charms with "Triggers randomly" activate double more often.

Rare · Lucky Charm

Hourglass

Alternates a growing +1 bonus between Symbols Multiplier and Patterns Multiplier at each Deadline end. Uses one extra Charm space.

Common · Lucky Charm

Iron

+20% chance for any Bell to have the Ticket Modifier.

Rare · Lucky Charm

Jimbo

Its effect is generated randomly for each instance in your run.

Common · Lucky Charm

Lemon Picture

Red Button: Lemons manifest more often (+2) for the rest of the current Deadline.

Common · Lucky Charm

Little Star

If the last spin didn't score any Patterns, the next one will grant a Hor-XL in the center.

Common · Lucky Charm

Lost Briefcase

Consumable. Immediately earn 30% of the debt amount.

Common · Lucky Charm

Lost Wallet

Gain +1 Patterns Multiplier for every 15 Tickets owned.

Common · Lucky Charm

Lucky Cat

Whenever 3+ patterns trigger during a spin, you earn money equal to your current interest.

Rare · Lucky Charm

Magical Tomato

Whenever you see a 666, Fruit patterns will trigger an additional time until the end of the Round.

Legendary · Lucky Charm

Megaphone

Phone abilities you pick trigger one extra time. Reduces available Charm space by 1.

Rare · Lucky Charm

Midas Touch

Red Button: During this Round, all scored symbols increase by their base value, permanently.

Common · Lucky Charm

Mushrooms

During every spin, increases all Symbols by their base value for every Pattern triggered after the second one. Resets at the end of every Round.

Legendary · Lucky Charm

Music Tape

Consumable. Immediately gain 1 extra Round for this Deadline.

Rare · Lucky Charm

Naughty Dealer

Starts with a 5% chance to apply the Token modifier to any symbol. The chance rises by 1% whenever a spin triggers at least seven patterns, up to 15%.

Rare · Lucky Charm

Necklace

Whenever you score only 1 pattern with either Diamonds or Treasures, triggers it 2 additional times. The final trigger awards double the Coins.

Uncommon · Lucky Charm

Necronomicon

Patterns multiplier +2. +3% chance of seeing a 666.

Uncommon · Lucky Charm

Nose

If you see 3 spins without any pattern with 5+ symbols, then next spin will have a pattern picked between "Above" or "Below".

Legendary · Lucky Charm

Nuclear Button

Equipped Red Button Charms trigger one extra time. Reduces available Charm space by 1.

Rare · Lucky Charm

Number 1

Red Button: During this Round, all patterns with Yellow symbols will trigger an additional time.

Rare · Lucky Charm

Number 2

Red Button: During this Round, all patterns with Non-Yellow symbols will trigger an additional time.

Rare · Lucky Charm

One Trick Pony

Grants 1 Jackpot next Round at the Slot Machine. Then discard this charm.

Legendary · Lucky Charm

Ophanim Wheels

Every time you score a 999, next spin will have a Jackpot.

Rare · Lucky Charm

Pain Killers

If only 1 Pattern shows during a spin, transform its Symbols into the most valued Symbol.

Rare · Lucky Charm

Pareidolia

Whenever you see the "Eye" and no other patterns during a Spin, double the value of all patterns permanently.

Uncommon · Lucky Charm

Pentacle

Its Symbols Multiplier bonus grows by 1 whenever a spin triggers at least five patterns.

Rare · Lucky Charm

Personal Trainer

+25% chance for the Repetition Modifier to be applied to any Symbol. Decrease by 5% at the end of every Round. Discard at 0%.

Common · Lucky Charm

Photo Book

Consumable. Restock the Store with Pictures of Symbols. If not enough are available, restocks the missing boxes with normal Charms.

Rare · Lucky Charm

Possessed Cell Phone

Red Button: Grants a 666 next spin, from the 3rd Deadline onwards. (666 can be accumulated).

Rare · Lucky Charm

Potato Battery

Whenever 2 Spins in a row have no reward, recharge 1 Charge to all Charms triggerable by the Red Button you have equipped.

Uncommon · Lucky Charm

Property Certificate

Makes space for 2 more Lucky Charms!.

Rare · Lucky Charm

Raging Capitalist

Starts with a 5% chance to apply Ticket to any symbol. Gains +1% whenever you buy a Charm, capped at 25%.

Common · Lucky Charm

Red Pepper

Triggers randomly (20%): Luck+5 for the current spin. Discard after 12 activations.

Common · Lucky Charm

Red Shiny Rock

Red Button: grants Luck+4 for the next spin.

Common · Lucky Charm

Ring Bell

Red Button: Symbols multiplier+1 permanently.

Common · Lucky Charm

Ritual Bell

Whenever you see a 666, gain 3 free Restocks.

Common · Lucky Charm

Rosary

Triggers randomly (35%): If a 666 is going to trigger, transform it into normal Symbols.

Common · Lucky Charm

Rotated Hamsa

Grants Luck+7 for the last Spin of a Round.

Rare · Lucky Charm

Rotten Pepper

Triggers randomly (10%): Luck+ for the current Spin. Whenever 3+ patterns trigger during a spin, increase this bonus by 3 until the end of the Deadline.

Legendary · Lucky Charm

Sacred Heart

Each Red Button activation has a 50% chance not to consume a Charge.

Legendary · Lucky Charm

Sardines

The resell value Tickets of this Charm is double the normal amount. A random comment on a video suggested we include some Sardines. Welp, we added some Sardines!.

Legendary · Lucky Charm

Scratch and Hope

The most probable Symbol manifests more often (+1). In case of a tie, affects all symbols in a tie.

Rare · Lucky Charm

Seven Picture

Red Button: Sevens manifest more often (+2) for the rest of the current Deadline.

Uncommon · Lucky Charm

Sheep

+15% chance for any Clover to have the Token Modifier.

Rare · Lucky Charm

Ship

+20% chance for Treasures to have the Ticket Modifier.

Rare · Lucky Charm

Shoe

+20% chance for any Cherry to have the Ticket Modifier.

Rare · Lucky Charm

Shopping Cart

Symbols multiplier+2 for every Free Restock you own. At the beginning of every deadline, earn 1 Free Restock.

Common · Lucky Charm

Stain

Whenever you see at least 1 Pattern with 4+ symbols during a spin, increases all Patterns by their base value until the end of the Round.

Rare · Lucky Charm

Steam Locomotive

Increase all Symbols by their base value permanently if the previous 3 spins had no reward.

Uncommon · Lucky Charm

Steps Counter

Every time you trigger the Red Button for 3 times, +7 Luck on next Spin.

Uncommon · Lucky Charm

Stone

+10% chance for any Diamond to have the Token Modifier.

Common · Lucky Charm

Stonks

+5% to your interest.

Uncommon · Lucky Charm

Super Capacitor

After every Spin, each fully charged equipped Red Button Charm recharges one other random equipped Charm by 1 Charge.

Legendary · Lucky Charm

Swole Cat

Whenever 15+ patterns trigger during a spin, you earn money equal to 4 times your current interest.

Rare · Lucky Charm

Tarot Deck

Starts with no Symbols Multiplier bonus. Each Charm trigger during a spin adds +1; a spin with no triggers resets the bonus.

Legendary · Lucky Charm

The Blood

Lemon and Cherry: +15% Repetition chance. Clover and Bell: +5% Battery chance. Diamond, Treasure and Seven: +15% Chain chance.

Legendary · Lucky Charm

The Body

Lemon and Cherry: +15% Token chance. Clover and Bell: +15% Ticket chance. Diamond, Treasure and Seven: +15% Golden chance.

Legendary · Lucky Charm

The Collector

Patterns multiplier+1 for every charm with a Trait you have equipped.

Uncommon · Lucky Charm

Thief

+10% chance for any Seven to have the Token Modifier.

Common · Lucky Charm

Thimble

+20% chance for any Clover to have the Ticket Modifier.

Common · Lucky Charm

Toy Train

Luck+5 on next spin if the previous 2 had no reward. +2 Extra Luck for every in sequence activation after the first one.

Uncommon · Lucky Charm

Treasure Picture

Red Button: Treasures manifest more often (+2) for the rest of the current Deadline.

Legendary · Lucky Charm

Tuba hat

+20% chance for any Seven to have the Ticket Modifier.

Legendary · Lucky Charm

Very Big Mushroom

Whenever 15+ patterns trigger during a spin, double the value of all Symbols until the end of the Deadline.

Rare · Lucky Charm

Vine's Soup

Whenever 5+ patterns trigger during a spin, double the value of all Symbols until the end of the Round.

Rare · Lucky Charm

Voicemail

Symbols multiplier+1 for every "Reroll" performed at the Telephone during the Run.

Rare · Lucky Charm

Vorago

Whenever you discard a Charm from the table, ban it. When you discard Vorago, unban that Charm, respawn it, and equip it immediately. Vorago can only ban 1 Charm at any given time.

Legendary · Lucky Charm

Weird Clock

Red Button: Gain 1 extra Round for this Deadline. If you trigger this charm 5+ times during a single Deadline, discard it (In that case, it won't show up again until next deadline).

Uncommon · Lucky Charm

Wheat

+15% chance for any Bell to have the Token Modifier.

Rare · Lucky Charm

Wheelbarrow

+20% chance for any Lemon to have the Ticket Modifier.

Rare · Lucky Charm

Wolf

Whenever you buy a Lucky Charm, earn Coins equal to your current interest. Ending a Deadline early grants no Clover Tickets unless another Charm awards them.

Common · Lucky Charm

Wood

+25% chance for any Cherry to have the Token Modifier.

TRY A BUILD

Pick a starting build

4 BASE PLANS

Load a build, then swap in the Charms you have.

Lucky patterns

Aim to force larger matching groups; add payout scaling after the board is stable.

Rotated HamsaHamsaRed PepperGreen PepperBroken Calculator

Interest cats

Raise ATM interest, then turn frequent pattern triggers into interest-based payouts.

StonksGrandma's PurseLucky CatChonky CatSwole Cat

Symbol growth

Grow symbol values and patterns before chasing a large Jackpot.

MushroomsVine's SoupCigarettesFortune TellerGolden Seven

Red Button charges

Manage charges and use manual activations when they change the next spin.

Potato BatteryElectricity MeterSuper CapacitorNuclear Button
NEXT CHARM

What should you buy next?

IN YOUR BUILD0 matching Charms

No matching Charm selected yet.

CONSIDER NEXTRotated Hamsa · Hamsa · Broken Calculator

Choose from the Charms that appear in your Store.

WHY THESE CHARMS WORK

Add Charms to see which ones work together.

Build around a goal

Choose a goal such as Luck, symbols, modifiers or interest to see suggested Charms immediately. Add Charms you own to reveal useful pairs and possible next picks. Store offers and your current run determine which Charms you can use.

Check your available space

Select your Memory Card and enter other space changes from the run. The space count includes the selected Charms and space changes you entered. Check how many slots remain before buying another Charm.

Frequently asked questions

Are Fusion Charms included?

Choose Unholy Fusion DLC to include Fusion Charms and DLC-only Charms. Base game mode excludes them.

Does a recommended Charm guarantee a better payout?

No. No. A Charm may help one goal, but its value depends on your Symbols Board, Store offers and other Charms.

Where do I find a Fusion recipe?

Open Fusion Finder from this planner to check ingredients and Surgery costs.