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15-DAY PLAN

15-Day Survival Planner

Set a goal for each day, pack food and medicine, and decide when to return home.

Your expedition party
Sam
Change party →
Materials in your bag
No materials recorded yet
Check recipes →
DAYS PLANNED0 / 15
SELECTED DAYDAY 01
FINISHED0

Prepare this expedition

Destination
Map of Floor 3
NEXT DESTINATIONFloor 314 connected areasReview the building map ↗
PACKING CHECKLIST0 / 5 ready
○Food packed0 / 1 planned servings
○Healing packed0 recovery items
○Backup weaponUseful if your main weapon breaks
○Route reviewedDoors and return route checked
○Save preparedRecord progress before leaving

The food target allows one serving per person for each four hours away. Adjust it to your play style.

Day 1 plan

Enter your current status before leaving home.

Keep the run alive

  • Set an objective you can finish before your next return home.
  • Reserve healing and food for companions as well as Sam.
  • Record irreversible choices before leaving the apartment.

Plan the next step

What should I do today?

Give the day one main goal, such as finding a key, recruiting a companion or preparing an offering. Record the rooms and events you want to reach.

What should I bring?

Note the food, medicine and other supplies you need before leaving. Plan a meal, rest and a safe point to return home.

Check your party and supplies

The planner shows the party selected in Companion Tracker and materials recorded in Crafting & Recipe Finder. Use those lists while writing each day’s food, medicine and return plan. It is a preparation checklist, not a time simulation.

Frequently asked questions

Can I plan all 15 days?

Yes. Select any day to write a goal and pack list, then mark it complete when you finish.

Can I record Sam’s condition?

Yes. Use the Hunger, Social, Hygiene and Mood fields for your own notes.

How do I plan the route for a day?

Open the Building Map to choose a destination and check the areas along the way.

Does this predict exactly how long an expedition takes?

No. Record a daily goal, party and supplies, then adjust your plan around the encounters and routes in your own run.