Floor 3

Markers show possible pickups and passages. Story choices, keys and events can change what is available in your run.
Choose where you are and where you want to go. Follow the route and mark rooms as you explore them.
Check for locked doors and story events before you follow this route.
Choose a floor, then select a room to see its listed connections. The tiles are a room directory, not their exact positions in the building.

Markers show possible pickups and passages. Story choices, keys and events can change what is available in your run.
Pick where you are and where you want to go. The route lists the areas between them so you can plan your next trip.
Search for a room, open it and mark it explored. Check the connected areas to decide where to go next.
Choose a floor to open a clickable directory of mapped rooms. Select a room to see its listed connections and mark it explored. Tiles group rooms by floor; they do not reproduce the building’s exact physical layout.
Check doors and story events before you go. Some connections may be blocked until you meet their in-game conditions.
Yes. Open a room and tick Mark explored.
Try another starting area or check whether a story event opens the way.
No. They group known rooms by floor. Use the selected room’s listed connections and the route steps when navigating.